Responsibilities:
• Wrote a curriculum that taught students the process and techniques of creating a 3D level blockout focused on the action-adventure genre.
• Worked with an adjunct instructor to conduct playtest sessions and provided detailed feedback to over 100+ students in order to push their levels to a portfolio level quality.
• Provide hands on training by conducting demos to show students different ways on how to create a rough blockout, iterate and script their levels in a timely and clean manner.
In 2024, I started a class with Game Design Skills called "Level Design Blockout Bootcamp", where students learn the entire process of making a high-quality level blockout from concept to completion. We teach design research, creating documentation, the stages of creating a blockout, and playtesting. At the end, we teach them how to make a portfolio page and how to talk about their design process of creating it. My students range from people who never touched Unreal Engine to Designers with decades of AAA experience.
If you are interested in taking the class or want to learn more click the link below!
.jpg)















