Responsibilities:​
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Designed and implemented content for multiple spaces that combined combat, exploration, and puzzles.
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Redesigned level layouts to match the game's narrative and traversal mechanics.
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Replaced modular block out geometry with procedural level design tool.
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Providing feedback to team members on ways to improve tools and workflow.
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Collaborating with other designers to enhance and polish the player’s experience.
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Pitched and prototyped mission spaces, their narratives, and objectives.
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Prototyped multiple puzzle mechanics and interactions for an unannounced project.
In June 2021, I was hired by Hangar 13 as a design intern for the Level Design team. I was brought on fulltime as an Associate Designer in September. While at Hangar 13, I was working on unannounced AAA titles.