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Responsibilities:
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Own the level design process for the “Death Ray” level from concept to final product.
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Greyboxing and iterating on a level that will have at least 30 minutes of gameplay.
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Prototyped multiple small puzzle mechanics using Blueprints in Unreal Engine 4.
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Created all the scripted events and puzzles in the level using Unreal Engine’s Level Sequencer.
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Leading the level design process and providing constructive feedback to 8 other level designers.
Mantra (aka Project RubyShark) is a first person shooter being built in Unreal Engine 4 by a small team.
I am a level designer on this project. Detailed breakdowns and more information on the game will be available in the near future.
Level Screenshots
Death Ray-Vista
Sewer Building
Small Indoor Space
Death Ray-Vista
1/8
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