
Responsibilities:
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Own the level design process for the “Death Ray” level from concept to final product.
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Greyboxing and iterating on a level that will have at least 30 minutes of gameplay.
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Prototyped multiple small puzzle mechanics using Blueprints in Unreal Engine 4.
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Created all the scripted events and puzzles in the level using Unreal Engine’s Level Sequencer.
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Leading the level design process and providing constructive feedback to 10+ other level designers.
Mantra (aka Project RubyShark) is a first-person shooter being built in Unreal Engine 5 by a volunteer team of over 40+ developers. I started off as a level designer on this project then became lead level designer. Over the years, level designers I mentored have gone on to work at Indie, AA and AAA studios.
Detailed breakdowns and more information on the game will be available in the near future.
Level Screenshots



