
Responsibilities:
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Own the level design process for the “Death Ray” level from concept to final product.
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Greyboxing and iterating on a level that will have at least 30 minutes of gameplay.
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Prototyped multiple small puzzle mechanics using Blueprints in Unreal Engine 4.
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Created all the scripted events and puzzles in the level using Unreal Engine’s Level Sequencer.
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Leading the level design process and providing constructive feedback to 10+ other level designers.
Mantra (aka Project RubyShark) is a first-person shooter being built in Unreal Engine 5 by a volunteer team of over 40+ developers. I started off as a level designer on this project then became lead level designer. Over the years, level designers I mentored have gone on to work at Indie, AA and AAA studios.
Detailed breakdowns and more information on the game will be available in the near future.
Level Screenshots




Steam NextFest 24 Demo
In 2024, our team shipped a playable demo for Steam NextFest. I was responsible for reworking a level section to get it fully playable for the demo and worked closely with our Art Director at the time make sure art and level design were working in unison. By the end of NextFest, our wish list for the game went to 1k with players posting videos reacting to it on YouTube. Below are some screenshots of the demo we shipped.



