


Responsibilities:​
• Designing and implementing level content for an unannounced AAA IP.
• Using 3DS Max to iterate gameplay spaces and export them to Unreal Engine 5.
• Implementing Puppet AI to guide players through the tutorial and teach the game’s
mechanics.
• Collaborating with the Lead Environment Artist to create a modular kit to quickly blockout spaces that match gameplay metrics.
• Reworking and implementing content for 3 separate tutorial levels to teach players the game’s systems and objectives.
• Working with the Narrative Design team to implement character VO to guide players through the tutorial.
• Working with the Associate Design Director and Senior Level Designer to rework multiple spaces in the main map.
• Driving level design changes for a game mode to encourage more player choices during traversal and combat.
In March 2024, I joined Escape Velocity Entertainment as an Associate Level Designer. Within a year, I was promoted to Level Designer and own multiple levels with the project I am working on now. I am excited about what we are working on and will share more news when I can!