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Responsibilities:​

• Designing and implementing level content for an unannounced AAA IP in Unreal Engine 5.

• Championed Level Design changes that encourage more player engagement and used as a foundation for blockouts in the game mode. These changes were widely approved by the team.

•  Implementing Puppet AI and working with the Narrative team to script character VO to guide players through the tutorial.

• Collaborating with the Environment Art Department to create a modular kit to quickly greybox spaces that match gameplay metrics.

• Owning content for 3 separate tutorial levels to teach players the game’s systems and objectives.

• Designing test levels with the Combat team to refine metrics for combat engagement and traversal options.
• Working with the Lead Level Designer and Senior Level Designer to rework multiple spaces in the main map.

• Apart of the recruitment team for looking for a Lead Level Designer for the studio.

In March 2024, I joined Escape Velocity Entertainment as an Associate Level Designer. Within a year, I was promoted to Level Designer and own multiple levels with the project I am working on now. I am excited about what we are working on and will share more news when I can!

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