top of page
backgroud_mid-1.webp
backgroud_top-1.webp
EV_LOGO_title_00-q3mb3mym2zn5t7t7goo6a2xgzfn74nwxp9jcnhwetc.png

Responsibilities:​

• Designing and implementing level content for an unannounced AAA IP.

• Using 3DS Max to iterate gameplay spaces and export them to Unreal Engine 5.

• Implementing Puppet AI to guide players through the tutorial and teach the game’s         

  mechanics.

• Collaborating with the Lead Environment Artist to create a modular kit to quickly blockout spaces that match gameplay metrics. 

• Reworking and implementing content for 3 separate tutorial levels to teach players the game’s systems and objectives.

• Working with the Narrative Design team to implement character VO to guide players through the tutorial.
• Working with the Associate Design Director and Senior Level Designer to rework multiple spaces in the main map.

• Driving level design changes for a game mode to encourage more player choices during traversal and combat.

In March 2024, I joined Escape Velocity Entertainment as an Associate Level Designer. Within a year, I was promoted to Level Designer and own multiple levels with the project I am working on now. I am excited about what we are working on and will share more news when I can!

bottom of page