top of page
TF 2.jpg

Case Study 

Level Study to Creation

I replayed the level so I can run around the space to get an idea of level spacing and enemy placement. As I played, I did quick paper sketches of the level to get a top down view of the level. I then blocked it out with BSP brushes and did blueprints for the level to feel more whole.

​

​

Analyzing The Level and Mechanics 

To further my knowledge of visual scripting in Unreal Engine, I created some AI behaviors and mechanics using Blueprints. I took notes on how the enemies reacted and how the level puzzles were effected by time shifting. I also took screenshots of the game to break down how the player was being guided through the space.

​

​

bottom of page