Responsibilities:
Central Design Tools​
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Working with a team of level designers in a Lost Boys Interactive initiative to create a suite of level design tools for rapid prototyping for all new projects.
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Researching Unreal Engine 5’s modeling and level design tools and determine what shortfalls we will need help with from engineering.
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Worked with Lead Level Designer to create standardized and flexible block out tool kits for new projects to ramp up quickly.
Unannounced AAA First Person Shooter (Console/PC)
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Worked with Designers, Artists and Engineers to create a world that transitions from first person to third person.
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Owned the level design process for two zones from 2D maps to fully playable spaces.
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Pitched and prototype multiple puzzles and missions using Unreal Engine’s blueprints.
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Worked closely with Mission Designers, Level Artists and Level Designers to make sure the game is a cohesive and fun experience.
In June 2022, I was hired by Lost Boys Interactive as an Associate Designer. At LBI, I had a chance to co-dev with some of the most respected studios in the industry. During my time here, I worked on projects like Diablo IV and our Design Tools team.