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Responsibilities:​
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Whiteboxing and iterating on levels for an unannounced AA project.
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Working with Lead Designer to pitch and prototype mechanics to expand on the game’s puzzles and traversal.
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Collaborating with Senior Level Designer to create a blockout kit that follows the game’s metrics and allows designers to blockout faster.
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Coordinating with the Art team to bring a level from blockout to final art.
Worked as a contractor on an unannounced AA project. More information will be revealed in the future!
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