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Responsibilities:​

  •  Whiteboxing and iterating on levels for an unannounced AA project.

  •  Working with Lead Designer to pitch and prototype mechanics to expand on the game’s puzzles and traversal.

  • Collaborating with Senior Level Designer to create a blockout kit that follows the game’s metrics and allows designers to blockout faster.

  • Coordinating with the Art team to bring a level from blockout to final art.

Worked as a contractor on an unannounced AA project. More information will be revealed in the future!

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